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Mac walters comic con interview
Mac walters comic con interview







mac walters comic con interview

They have this sort of very purest vision of what Mass Effect is, this sort of spirit of Mass Effect. a lot of people came here-they played the trilogy and that’s why they’re here. “for the first time ever, we have a large proportion of fans from the trilogy working on the next game.

mac walters comic con interview

I think it’s fair to say the ending didn’t go the way we wanted, but, you know, ultimately it was an ending, and it does feel like that is a sort of complete package.” “…we always meant that trillogy to have a start and an ending to it.

mac walters comic con interview

While this focuses on the scope of Andromeda’s creation rather than “How many romance options are there?”, it definitely gives insight into the long road before Andromeda. “The end is in sight.”

#MAC WALTERS COMIC CON INTERVIEW MAC#

Today, GameInformer revealed another video interview with Mac Walters on Mass Effect: Andromeda. But the team has handled them all and is fully focused on finishing what we started.īioWare’s Vision for Andromeda (GameInformer) We’re very confident.Bringing Mass Effect to Frostbite and a next generation of consoles has had its share of challenges. But it can give you an advantage, and if you want to fully explore all the planets, and survive all their challenges, you’ll need to dig in to the crafting system a bit more. If you were to just follow the main story missions, you don’t really need to engage in it at all–unless you want to. All of the sidequests and adventures on a planet tie into that story, or the main game story in some way. And we’ll be sure to share more of the characters, stories, and cinematics before then.Įach world has a distinct story, and if you want to survive each world, crafting will help out a lot.Įach world has its own main narrative, with a central storyline throughout, and key decisions that impact that planet for the rest of the game. But rest assured, it will look great by the time we ship. Ultimately, as this was a gameplay trailer, we made the decision to show ‘in-game’ footage-not pre-rendered. …it means it’s one of the last things to get polished, and something we work on up until the very end. The whole interview is a goldmine of tidbits, and can be seen on the GameSpot site, but here’s a few tidbits of worth.Ĭinematics are still work-in-progress until release. GameSpot recently dropped their interview with Mac Walters, the Creative Director on Mass Effect: Andromeda. Mac Walters Interview with GameSpot: Cinematics, Exploration, Nomad









Mac walters comic con interview